Small City: Ja̋ymí̂ Ńerä Ni̋ēkēä

Ja̋ymí̂ Ńerä Ni̋ēkēä

Ja̋ymí̂ Ńerä Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceQovuhese Provence
RegionLûna Ru̹hi Râre Brush
Founded1013
Community LeaderLord Petrina Lilly Morgan
Area15 km2 (6 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1376 m (4514 ft)
Average Yearly Precipitation120 cm/y (47 in/y)
Population3656
Population Density243 people per km2 (609 people per mi2)
Town AuraNecromancy
Naming
Native nameJa̋ymí̂ Ńerä Ni̋ēkēä
Pronunciation/θɒ̋f/ /ɲɜ̋ːæ/
Direct Translation[fake] [needle; pin]
Translation[Not Yet Translated]

Ja̋ymí̂ Ńerä Ni̋ēkēä (/θɒ̋f/ /ɲɜ̋ːæ/ [fake] [needle; pin]) is a subtropical Small City located in the Qovuhese Provence of the Hobben.

The name Ja̋ymí̂ Ńerä Ni̋ēkēä is derived from the Goblin language, as Ja̋ymí̂ Ńerä Ni̋ēkēä was founded by Isabel Micah Sam, who was culturaly Goblin.

Climate

Ja̋ymí̂ Ńerä Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 13°C (55°F). Ja̋ymí̂ Ńerä Ni̋ēkēä receives an average of 120 cm/y (47 in/y) of precipitation, most of which comes in the form of rain during the spring. Ja̋ymí̂ Ńerä Ni̋ēkēä covers an area of nearly 15 km2 (6 mi2), and an average elevation of 1376 m (4514 ft) above sea level.

Overview

Ja̋ymí̂ Ńerä Ni̋ēkēä was founded durring the early 11th century, by Isabel Micah Sam. The establishment of Ja̋ymí̂ Ńerä Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ja̋ymí̂ Ńerä Ni̋ēkēä's construction back out of the project. Isabel Micah Sam pushed on reguardles, and Ja̋ymí̂ Ńerä Ni̋ēkēä was finished, but starts off as a terible place to live.

Ja̋ymí̂ Ńerä Ni̋ēkēä was built using the conventions of Goblin durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ja̋ymí̂ Ńerä Ni̋ēkēä is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ja̋ymí̂ Ńerä Ni̋ēkēä is buildings are arranged arrounded a highly ordered system of restrictive carved bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Ja̋ymí̂ Ńerä Ni̋ēkēä's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Ja̋ymí̂ Ńerä Ni̋ēkēä's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Ja̋ymí̂ Ńerä Ni̋ēkēä is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Ja̋ymí̂ Ńerä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ja̋ymí̂ Ńerä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ja̋ymí̂ Ńerä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ja̋ymí̂ Ńerä Ni̋ēkēä's parks.

Ja̋ymí̂ Ńerä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ja̋ymí̂ Ńerä Ni̋ēkēä.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ja̋ymí̂ Ńerä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Ja̋ymí̂ Ńerä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Ja̋ymí̂ Ńerä Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ja̋ymí̂ Ńerä Ni̋ēkēä's natural decorations nor waterways.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ja̋ymí̂ Ńerä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ja̋ymí̂ Ńerä Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, spring is short in Ja̋ymí̂ Ńerä Ni̋ēkēä.

The Dinosaur, Pachycephalosaurus near Ja̋ymí̂ Ńerä Ni̋ēkēä are known to be a mutant strain of the creature.

Ja̋ymí̂ Ńerä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Invocation energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 10
  • Farm Laborer: 16
  • Hunters: 14
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 8
    • Farmland: 14843 m2
    • Cattle and Similar Creatures: 914
    • Poultry: 10968
    • Swine: 731
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 365

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 5
  • Cabinetmakers: 7
  • Candlemakers: 11
  • Carpenters: 12
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 13
  • Tailors: 22
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 10
  • Fishmongers: 10
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 14
  • Spice Merchants: 5
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 22
  • Barbers: 16
  • Coachmen: 5
  • Cooks: 13
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 12
  • Healers: 10
  • Housekeepers: 10
  • Housemaids: 15
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 13
  • Nursery Maids: 7
  • Pastrycooks: 11
  • Restaurateur: 18
  • Tavern Keepers: 15

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 7
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 8
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 9
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 7
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 30
  • Monks, Monastic: 13
  • Monks, Civic: 12
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 14
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 14
  • Military Officers: 12

Cottage Industries

  • Brewers: 9
  • Comfort Services: 15
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 13
  • Needleworkers: 11
  • Potters: 5
  • Preserve Makers: 12
  • Quilters: 5
  • Seamsters: 17
  • Spinners: 11
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 13
  • Writers: 14

Produce Industries

  • Butter Churners: 12
  • Canners: 10
  • Cheesmakers: 14
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 8

1294 of Ja̋ymí̂ Ńerä Ni̋ēkēä's population work within a Foundational Occupation.

2070 of Ja̋ymí̂ Ńerä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 292 (8%) are noncontributers.

Points of Interest

Ja̋ymí̂ Ńerä Ni̋ēkēä was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

POI

History

History